mirror mask of lubulodd.
The MIRROR MASK: A Game
![[ the daemon ]](mirrmas1.gif) |
A game for the chronically
misunderstood, and those who don't want to be that way.
Featuring the dæmon "LUBULODD," for 3 - 15 players 18
and older.
Needed for play:
- An Open Mind about yourself
- A tent
- A strobe light or candle in glass jar
- A small mirror
- Pen and paper
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Introduction to THE MIRROR MASK:
The dæmon LUBULODD (loo-byu-loathe) appears as a
mannequin with a mirrored mask, carrying a pen and pad of paper upon
which roles and scripts are written. In the Latinized version of this
old Dracian myth, "Deo Lubbuloed" (god of the mirrored mask)
is called upon to dispel illusion and grant insight into the
expression of one's "spirit" or personality. Like the
VITRIOL acronym of the Alchemists, she emerges from the "core of
the earth", carrying "keys" which unlock the deepest
receptacles of the Self in others. Collectively, these keys are called
the "fates" or destinies of the human souls they belong to,
in the misleading context of a single key to a specific individual. In
the sense used in this game, we each have the potential for a myriad
of "destinies" to unfold before us at every moment.
The idea of destiny, of a singular life pattern, is
a convenience; False Evidence Appearing Real. No one's
"destiny" helped them in accomplishing their goals, as we
often only become aware of a pattern in our lives in hindsight. It was
perseverance and creativity, circumstance and perception, will and
imagination that molded the reality-plastic.
Remember, there's more information in actually doing
something than can be received by just thinking about it. This game
may be adapted for solo use by employing a consecrated "Mirror
Jar" within which are roles/adjectives on slips of paper. The
primary benefit comes from the examination and experience derived from
acting out a contrived or one-sided persona. By the playing of the
following game, each participant is given the opportunity to
investigate these "patterns" of character and ritually
"play them out". In this way the adjectives of self can be
harnessed and enable (by a greater understanding of the role) the
sorcerer to present the self she sees within him or her to others with
more ease and confidence. A "played-out" role no longer
exerts the same power to control and take over as it did when it had
free, reactive, reign upon the dominant personality whenever the
opportunity presented itself.
The mudra, or gesture, used to call the dæmon is
formed by one's hands held before you, palms facing inward and fingers
interlaced, with the thumbs of both hands pointing to each opposite
side. The sigil of LUBULODD is drawn upon the mirror's face, and used
to align or connect the consciousness of the Invocateur (INV) to that
of the Daemon's.
![[ the gesture and the sigil ]](mirrmas2.gif)
the mirror mask
- There are no light sources in the working area for the following
experiment, except what may be provided by the moon and/or
streetlight. However, during the invocation phase of the rite, a
strobe light or candle is used within the tent. It is turned off
or extinguished before the INV emerges from the tent in the form
of LUBULODD.
All participants are hooded and wear black. The INV is provided
with a small mirror, a pen and pad of paper.
A short, fifteen minute meditation is suggested for participants
before play begins. During this meditation period, each
participant examines his or her own feelings about him- or herself
and makes a mental note of short phrases which seem relevant to or
descriptive of their dominant and sub-dominant personalities. This
phase is called "The Roster."
A tent is erected in the working area by everyone except the one
who is to invoke the dµmon. SHe is in another room and will be
called when the tent is erected.
Whatever banishing is to be done commences.
- Statement of Intent is said by all.
(Suggested form: "We call upon the Mirror Mask to experience
the illusions we create of ourselves to ourselves and
others.")
- Consecration of the INV for the assumption of the dæmon-form.
The INV stands in the middle of a circle made of the assembled
participants.
INV: "You really want the Mirrored Mask to appear?"
All: "Become the Mirrored Mask!"
- Confirmation of Play.
One by one, the INV approaches each participant. The participant
raises hir hands to shoulder level, palms facing out.
INV: "Is it your will to be shown what you may be to others
and what you may not know about yourself?"
Participant: "It is my will."
- The INV slaps their hands (as in patty-cake) and the participant
makes the gesture of LUBULODD with the hands in front of their
face, hiding their features. They remain in this posture until all
assume it and the INV enters the tent, zipping it closed.
- A resinous incense is put upon charcoals so that a thick smoke
fills the working area, and the INV starts the strobe or lights
the candle within the tent.
- The Circumnambulation.
All participants begin a skipping circumnambulation of the tent
while whispering to themselves what they think are their
respective strong (good) and weak (bad) points and roles they see
themselves cast in. Examples might be "Honesty. . .
Insecurity. . . Dutiful Son and Magnificent Lover, etc." When
each participant reaches the front of the tent (where the door is)
she stops, give the gesture of LUBULODD and calls, "Come,
LUBULODD, Come!"
- The Invocation of LUBULODD.
The INV begins the Invocation of LUBULODD while staring into his
or her own eyes in a small mirror. The following may be repeated
any number of times, culminating in the final statement:
"I call upon the Mirrored Mask
Come, LUBULODD, come!
Liar and flatterer
Shrewd Judge of character and Slanderer
You are the Informer of the Veil and the Ego.
I call upon the Mirrored Mask
Come, LUBULODD, come!"
(when shift occurs) "I. . . AM. . . LUBULODD!"
- The Appearance of LUBULODD.
SHe emerges from the tent and proceeds to deliver to each
participant a script, a list of roles (usually two is sufficient),
or adjectives. The dæmon may write simple adjectives, like
"handsome/vain" and "sarcastic/honest" or may
opt for more ambitious observations. These are delivered to each
participant whose hands lay palms up, in the mudra of LUBULODD,
and whose faces are downturned.
- The Mirror Shatters.
After all have been handed their scripts,
INV: "These are keys. Unlock the powers of self-observation
with them. But remember that all these are as accessories to the
Self. Arbitrary. Temporary. Often Unnecessary. Master the use of
them and learn to enjoy your Selves!"
The INV bellows "THE END!" and disconnects hir
consciousness with that of the dæmon. All participants may aid
the INV in this step.
- The Final Statement.
All: "I am capable of showing the "me" I want
others to meet. I am a magician / sorcerer / chameleon / etc., my
roles are not limited to what I think I am.
Later.
Each participant performs these roles (the adjectives of character) in
a ritual environment within one week after the game is played for best
results. At the completion, an illumination into the meaning being the
result, she burns the note written by LUBULODD. An external key is no
longer needed as the sorcerer may now open this aspect fully, with
conscious intent, or discard it, by their own discretion.
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