Meet the New Medium
Exploring the Technology and
Social Implications of the Internet
Virtual Event
Designing, Implementing, and Reporting
Spring,1997
The Evergreen State College
Doug Schuler
douglas@scn.org
206.634.0752 (office)
206.632.1659 (home)
Revised: April 4, 1997
Virtual Event Schedule
- Discussion with instructor by: April 19, 1997
- Beta test complete by: May 10, 1997
- Report due: May 31, 1997
- Virtual event presentation: May 31, 1997.
Virtual Event Summary
The virtual event is a two-quarter project that started winter quarter
1997 and will conclude spring quarter 1997. The events underway include
virtual group therapy, virtual death, virtual Earth Day,
virtual e-zine, and virtual art gallery.
Since some students are not returning this quarter and some students
are new, there will necessarily be some changes of personnel. This will
probably mean students will join existing projects. Although I will
discourage it, it may also be possible to
initiate a virtual event not on this list.
Background
An event can be any encounter that occurs with one person
and one or more people or an encounter
with one or more people and something else (a mountain perhaps).
A virtual event
is an event in which the participants are not physically in the same
location with the other elements in the event... They are "virtually
connected."
The Internet with its inherent flexibility and potential connectively
has, within a historical moment, pushed the idea of "virtual events"
from science fiction to an increasingly commonplace and
"normal" reality. The concept is being discussed in the popular press and
by teachers, the military, business people and many others. Over the
winter and spring quarters each student will work with a team of 3 - 5
students to create a "virtual event." Creating in this case means
designing and implementing the event as well as doing the requisite
scholarly work including hypothesizing, analyzing, researching, and
reporting.
Although we need not get hung up on this, this organized investigation
into virtual events may be the first of its kind. For that reason
we may want to actually think of a way to disseminate our results
beyond this course.
Phase I (Winter Quarter) Analysis and Design
Deliverables: (1) A report containing analysis and design (and
bibliography). This will
be paper-based but it can also be put on the web. (2) A 30-minute
presentation based on the analysis and design to the rest of the class.
The analysis should include issues like the following.
- Origin of original event
- Purpose of original event
- Description of original event
- Why "virtualize" the event (and what aspect(s) are being / are
not being "virtualized")
- Description of virtual event
- What is lost, gained? different? when the event is virtualized?
Note: The VE can be a hybrid or (even) a brand new event -
but analysis is still needed.
The design should include issues like the following.
- Who should participate, their modes of
participation, training.
- What design decisions existed and how did you determine the answers?
- What technology are you planning to use? Why? What technology
was rejected?
- What design components are there and how will the team put them into
place?
Phase II (Spring Quarter) Implementation and Evaluation
Deliverables: (1) A report
(recommended format is below). The report will
be paper-based but it can also be put on the web. (2) A 30-minute
demonstration (which can be simulated) to the rest of the class.
- Background Information (These elements should be kept brief)
- Purpose of event.
What problems were you trying to solve?
- Winter quarter findings and recommendations
- Project team -- roles and responsibilities
- Implementation Notes
- Product selection
What product(s) was selected? Why? What
others were rejected as candidates?
- Technology installation.
Describe the process
- Event description (resources and logistics)
Describe the event both as it was planned and as it was actually
executed. Did the event proceed according to plans? What
unexpected difficulties were encountered?
- Evaluation
- Evaluation criteria and findings
What criteria were used to determine whether or not the event was
successful? How was the evaluation conducted? What were the results?
Did the technology work the way it was supposed to?
What were participant's expectations? reactions? How did
their expectations and reactions differ?
- Research hypotheses and findings
What research questions were answered?
Describe to what extent one can generalize based on the findings.
- Summary of results
- Recomendations
- Further research
What further work and/or research does your team recommend?
What technology improvements would be needed or useful to
make the event more succesful?
- Suggestions for next time
Were your planning and implementation processes effective? Why or
why not?
Looking back at the project was it easier or harder than you
would have expected?
Did you have any scheduling or coordination problems? Explain.
What would you do differently next time?
What would participants like to see different next time?
- References
Possible Events
Here is the list that was originally suggested: Art opening, wedding or
funeral, party, a trial, collaborative
research, a gall bladder operation, battle,
conference, retreat, sex, political rally, sporting event, religious
gatherings, circus, a college
course, undergraduate education,
trade show, public market, electronic town-hall, court, concert,
rock festival, battle, or any of a myriad of other ritualized,
institutionalized, or
accidental
occurrences.
Using this Material
I have made this material freely available on the web to encourage its re-use.
Please attribute its source if you use it in any way. I
welcome your feedback.
Please let me know what you find useful and what you find less useful. How
should it be improved? Please let me know if you are interested in future
collaboration.