
A: I have installed the demo before, and I was using pkzip to unzip it. You MUST use pkunzip with the -d option because fury3 needs to put some of its files in sub folders. Other wise it will dump all of its files in one folder. The game is set to look for these files in those special folders, and if it does not find them it will give you the message about the .INF problem. To install correctly open up the msdos prompt and in the folder you have pkunzip in type "pkunzip -d fury3x.zip c:\fury" or if the zip file has a different name, use that instead. The same is true of the folder you wish to unzip it to: you can change "fury" to whatever you want.
Q: How do I use the cheat codes?
A: To use the cheat codes, just enter them anytime when you are playing the game.
Q: How do I beat the world one, level three boss?
A: Ah... the level three boss. One of the harder ones in the game. From the first time I played it, it seemed odd to me that they would put a hard boss as the first one, but you can kill it. I would start by having a look around. Do you see some little boxes on the floor with red lights on them? Shoot all of these until they are destroyed. Then you can kill the boss. When you start on the boss himself, use something like Bion fury missiles... pound him a while. When your shields get depleted, use an FFF bomb(if you have one). This does some damage and restores your shield at the same time.
Q: Where can I get the full version of Fury 3?
A: I have not seen fury on the shelves of retail chain stores for quite some time, but you may still be able to find copies in the clearance bins of such stores as Electronics Botique and Compusa. I would also check out used book stores that carry computer products, as they often have some older, normally unavailable software, and finally, there are internet game exchanges where you can buy, sell and trade new and used games. One place I have found online that has fury is http://starvector.com/. Starvector has tons of older stuff (I even found Star control II there!).
Q: How did this game called Fury come to be?
A: To find the the answer to this question, we must go back to the pre-history days of the early ninties (back in the day when some games still came on floppy disks). There is a highly successful shareware company: Apogee Software. They published such great games as Commander Keen, Duke Nukem I & II, Raptor, Wolfenstien 3d, Blake Stone and Rise of the Triad, just to name a few. Then jump forward a few years... this great company spawns the entity we now know as 3d Realms (Duke Nukem 3d). Using a graphics engine from Terminal Reality Inc, they release the first episode of Terminal Velocity as shareware for DOS. The game is a hit and they make lots of money. Microsoft sees this and wants a piece of the action. Using the same graphics engine from TRI, new worlds, enemies and weapons, Microsoft releases Fury3 for Windows 3.x and 95. Wow, isn't it great not to mess with memory managers anymore? Fury gave a pretty thin story but lots of action. The one thing they left out that absolutely needed to be in there was multiplayer. Then there was the add on pack: F! Zone. More levels and a level editor (there are freeware TV editors out there that work on fury since fury and TV share many of the same file formats). Then Microsoft decided to do it one more time with Hellbender. Hellbender continues the story where fury ended and adds some much needed features like support for 3d hardware acceleration. However, Hellbender requiers a much faster computer to run at a decent frame rate. Using a 3dfx voodoo (or better) really helps out Hellbender quite a lot. You can use other d3d cards with it, but with mixed results: Matrox m3d has visual problems, Stealth s220 sometimes locks up the macheine. Hellbender also finally adds network gaming to round out the package.