"Dude" doing preflight inspection. Image from KBOI.
Photo by Francine M.
This is just my personal observations on landing. I am *not* a CFI and have not played one on TV, DVD or the CB radio. 'CFI' is US parlance for flight instructor.
The pattern (circuit) is a flight path used to approach a runway. The pilot enters the pattern, usually at a prescribed altitude, and then starts a final descent at or before "final approach." The end of the descent is the touchdown point. In order to smooth the transition from the descent to the ground roll, the pilot flares the airplane.
In order for an airplane to land, it must
Everything else is airspeed. This is important if you're learning to fly, learning to "fix" your landing technique, and especially if you want to land an airplane if the pilot becomes totally incapacitated. As Hillel said, "The rest is details. Go and study."
It's said that "pitch controls airspeed and throttle controls climb/descent." That's not exactly true. What is true is:
So you use pitch to control whatever is critical.
This is still a bit confusing, so here's the grok:
The best final approach speed is usually little above stall speed, or about 1.3 x stall speed (1.3 Vso). This is established by a predetermined pitch attitude (meaning a predetermined up/down position of the nose with the horizon). If you want to go faster, the nose is pitched down, and if you want to slow, pitch the nose up.
The airspeed indicator tells you that the pitch angle is correct. So you fly by "pitch" and cross-check speed with the airspeed indicator.
At final approach speed it is possible to control descent with the throttle.
The approach speed is critical. It is important not to slow below stall speed. This is the reason civilian pilots are taught how to stall the airplane. It is important to recognize the stall and how to get out of a stall.
If the approach speed is too fast, the plane will float in ground effect down
the runway as you are trying to bleed airspeed. If you land too fast, the
airplane will simply bounce into the air.
(Most pilots know this but...) At low power settings, airspeed is established
by pitch. So once you've established the ideal pitch for an airspeed, the
airspeed indicator only becomes a cross-check. It's easier to fly that way.
Incidentally, this landing pitch attitude will approximate the takeoff pitch
attitude on most trainers.
That final approach path should be a straight line (once you turn to final) to the touchdown point on the runway. You can tell if you're on the path by looking at a glide slope indicator (VASI), but that doesn't tell if you're descending at the right speed. That you can determine by the "no-movement point."
The final approach path is a fixed angle. Most airports have 3 degree
glidepaths, although 4.5 degree glidepaths are not uncommon.
If you look through the windshield during descent, there will be one line along the ground which doesn't move. Or maybe that's the "no-movement line." That's the "no-movement point." Anything above that line will move further up the windshield, and of course anything below that line will move down and below the plane.
If you continue along your present line of flight, the "no-movement point" is where you'll touch down.
So if the "no-movement point" is halfway down the runway, you'll land long. If the "no-movement point" is in the weeds, you'll land there unless you add power.
If your approach speed is correct and the "no-movement point" is at the approach end (beginning) of the runway, you are properly set up for landing. You'll make the landing.
This is done by applying or reducing power. If the "no-movement point" is too far (landing long), it is simply a matter of losing altitude. This can be done by:
If you are landing long, it is also possible to pitch down to make the adjustment, while leaving trim at the approach speed. This increases airspeed. Because of this simultaneous increase of descent rate airspeed, pitching down is more difficult than reducing power, at least for a beginning pilot.
If you are landing short, the only real option is to increase power and be more
precise in controlling airspeed.
As you reach the runway threshold, try to keep the plane level until it "mushes in." This results in a curve in the flight path, known as the flare.
At this point you want to look toward the end of the runway. There is a "disappearing point," in vision which some people like to focus on, but the end of the runway will do.
Each plane is different, but you generally need to:
If you find yourself porpoising, then you simply landed too "hot,"
meaning too fast. Prepare to go around by applying some power. Usually this
will arrest the porpoising, and you can mush in, but if not, you're ready to
add more power and go around. Excessive porpoising can cause a prop strike on
some models, such as Mooney.
You made it. It's not a good idea to "mess with" any of the controls (flaps) until off the runway. This rule is ignored by fixed gear pilots doing touch and gos, and by pilots of some planes.
In the case of Mooney, the wing is very close to the ground and it is believed
that bleeding flaps permits better braking. This is partially a myth because
during the time that flaps are bled, the airplane will slow enough to achieve
effective braking anyway. If you have electric gear, leave those hands off the
flaps!
Remember the joke, "A 'good' landing is one where you can walk away; a 'great' landing is where most of the major parts remain on the plane and it can be flown again." Unless you're judging "good pilots" by spot landing contests, it really doesn't matter if you flare a few feet too high! If you know how to recover from a bounce, it shouldn't matter if you flare too low either!
In other words, it isn't important!
By the way, an 'excellent' landing is defined as one in which the passengers
will fly with you again.
The go-around or balked landing should be part of every landing. If things go pear shaped, the pilot should be ready to execute a go-around.
The mistake pilots make is not thinking ahead on this. There are many times in which a go-around is not possible or even fatal. But all that means is the pilot is ready for the go-around early enough in the flight.
In summer '98 I saw two situations:
In both instances there was a time for a go-around decision. In the Whitbey Island landing, if the pilot realized that he was "too hot", he could easily have gone around and tried again. I'm not sure what happened to the Piper at Shelter Cove, but it seems that if the decision was made earlier on, they would have not been in trouble at the end of the runway.
In final approach, you should be pretty much preparing for the go-around. That
means that as much as practical should be done early on. Cowl flaps opened,
carb heat off, auxillary engine controls at an acceptable takeoff setting. (At
this point carb heat is no longer as necessary as it would have been earlier in
the descent.)
Learn the airplane.
Students, and even those getting advanced checkouts, often perform basic manouvers "by the numbers." That only gives a limited perspective of the characteristics of the airplane.
After learning the manouver, go back with plenty of altitude and really explore
how the plane stalls. Determine for yourself where the stall speed is and what
the recovery is. You should be able to really get a feel for the airplane.
(Be careful not to unintentionally induce a spin)